Inspect the fragment code, tune uniforms in place, and publish finished studies without leaving the canvas.
Edit the GLSL and the canvas updates on every keystroke. Errors surface inline.
The editor exposes the right parameters as live sliders — no wiring by hand.
PNG, looping GIF, or a self-contained shader you can drop into any project.
Branch a shader, refine the code, and keep each revision close at hand.