WATCH IT COMPILE

REAL SHADERS.
LIVE GLSL.

Inspect the fragment code, tune uniforms in place, and publish finished studies without leaving the canvas.

fragment.glsl
▶ live
— fpsrendering
// fragment.glsl · WebGL
// WHAT YOU GET

A real editor, not a toy

Live recompile

Edit the GLSL and the canvas updates on every keystroke. Errors surface inline.

Auto uniforms

The editor exposes the right parameters as live sliders — no wiring by hand.

Export anywhere

PNG, looping GIF, or a self-contained shader you can drop into any project.

Versioned edits

Branch a shader, refine the code, and keep each revision close at hand.

NeoShading
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